// Super Shotgun

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_SSHOTGUN"
	"viewmodel"				"models/weapons/v_sshotgun.mdl"
	"playermodel"			"models/weapons/w_sshotgun.mdl"
	"anim_prefix"			"shotgun"
	"bucket"				"3"
	"bucket_position"		"2"

	"clip_size"				"4"
	"default_clip"			"4"	
	"primary_ammo"			"Buckshot"
	"secondary_ammo"		"None"

	"weight"				"5"
	"item_flags"			"0"
	"LagScale"			"0.4"

	"DisableROAimmode"    "0"
    "NoDrop"    "0"		
	
	// SMOD Ironsight setting.
	IronSight
	{
		"right"		"-8.97"
		"up"		"4.05"
		"forward"	"-7"
		"fov"		"-25"
	}

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"				"Weapon_Shotgun.Empty"
		"reload"			"Weapon_Shotgun.Reload"
		"special1"			"Weapon_Shotgun.Special1"
		"single_shot"		"Weapon_SShotgun.Single"
		"double_shot"		"Weapon_Shotgun.Double"
		// NPC WEAPON SOUNDS
		"reload_npc"		"Weapon_Shotgun.NPC_Reload"
		"single_shot_npc"	"Weapon_SShotgun.Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons_zerosix"
			"x"			"0"
			"y"			"224"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons_zerosix"
			"x"			"0"
			"y"			"224"
			"width"		"64"
			"height"	"32"
		}	
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"s"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	
	"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"3"
		"FireRate"	"0.4"
		"UnderWater"	"1"

		"Options" {
			"LastDryFireActivity"	"0"
			"TurnoffIron"	"0"			
			"TimeScale"	"1"
		}

		"LaserPointer" {
			"AccBonus"	"0.99"
			"UseIronsight"	"0"
			"DeactivateinReload"	"0"
			"Material"    "sprites/slugmode.vmt"			
			"DrawTrail"	"0"
			"SwitchSound"	"1"
			"DrawRange"	"256"
			"TraceLength"	"256"
			"FixSize"	"1"
			"PointerSize"	"0.25"
		}
		
		"Recoil" {
			"PunchPitch"	"-12 -15"
			"PunchYaw"	"-0 0"
			"EnableSnap"	"0"
			"SnapPitch"	"-12.0 -15.0"
			"SnapYaw"	"-1.0 1.0"
			"Crouch"	"1"
			"Amp"		"1"
			"PunchLimit"	"1.0"
		}
		
		"Spread" {
			"Default"	"9"
			"MaxSpread"	"9"
			"Run"		"9"
			"RunSpeed"	"100"
			"Crouch"	"1.0"
			"Fire"		"1.0"
		}
		
		"Bullet" {
			"AmmoType"	"Buckshot"
			"Damage"	"6"
			"ShotCount"	"13"
			"Tracer"	"2"
//			"Penetrate"	"3"			
			"Force"		"1"
			"TraceLength"	"2048"
			//"Attenuate"		"2047"			
		}

		"Npc" {
			"AnimType"	"Shotgun"
			"BurstMax"	"0"
			"BurstMin"	"0"
			"FireRate"	"0.6"
			"Range"		"2048"
			"MuzzleFire"	"1"
			"FireRagdoll"		"0"				
		}
	}

}