SMOD Redux - FINAL 1.2 Released June 28th, 2016

GAMEPLAY/SCRIPTS/NPCs
-Added new weapon: Chargebow
-Raised Battle timer to 8 mins from 7.
-Lowered money needed for final weapon reward to 160 from 180.
-Lowered M60 recoil, increased damage slightly.
-Lowered Garand recoil.
-Raised Gauss Gun damage to 20 from 10.

MAPS
-Fixed a precache error on battle_92 (Lockdown).
-Rebalanced battle_99 (Station 17), battle_100 (Steam Lab), and battle_101 (Sanctuary).

GRAPHICS/MODELS
-Edited Super Shotgun v_ and w_ texture.
-Adjusted Garand supporting hand position.
-Removed Laser Rifle reload sound and animation.
-Fixed Ion Rifle and Shredder projectile position.
-Fixed Shredder w_model using the wrong type of muzzle flash.
-Fixed an animation issue with the Golden Colts on the last shots.

SOUNDS
-Added a warning sound when harder enemies start spawning in Battle maps.
-Tick sound in Battle mode only plays during the last 10 seconds now.

OTHER
-Added the following options to the "Configure SMOD Settings" menu:
Random Combine have 4x to 8x health
Combine use incendiary grenades
Disable blood effects
Damage shock FX
-Updated credits.