WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_SHREDDER"
	"viewmodel"				"models/weapons/v_shredder.mdl"
	"playermodel"			"models/weapons/w_shredder.mdl"
	"anim_prefix"			"shotgun"
	"bucket"				"3"
	"bucket_position"		"7"

	"clip_size"				"2"
	"primary_ammo"			"Buckshot"
	"secondary_ammo"		"None"

	"weight"				"4"
	"item_flags"			"0"

	"BuiltRightHanded"		"1"
	"AllowFlipping"			"0"

	"DisableROAimmode"    "0"
    "NoDrop"    "0"		

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"empty"				"Weapon_Shotgun.Empty"
		"reload"			"Weapon_Shotgun.Reload"
		"special1"			"Weapon_Shotgun.Special1"
		"single_shot"		"Weapon_Shredder.Single"
		"double_shot"		"Weapon_Crowbar.Single"
		// NPC WEAPON SOUNDS
		"reload_npc"		"Weapon_Shotgun.NPC_Reload"
		"single_shot_npc"	"Weapon_Shredder.Single"
		"melee_hit"		"HL2Player.kick_body"
		"melee_hit_world"	"HL2Player.kick_wall"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons_zerosix"
			"x"			"64"
			"y"			"224"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons_zerosix"
			"x"			"64"
			"y"			"224"
			"width"		"64"
			"height"	"32"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"u"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
		"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"0"
		"FireRate"	"0.04"
		"FireMode"	"2"		
		"UnderWater"	"0"
		
		"Options" {
			"LastDryFireActivity"	"0"
			"TurnoffIron"	"0"
			//"CrossHairMove"		"0.2"
			"CrossHairMinSize"	"250.0"						
		}

		"ShootPos" {
		     "UpperPitch" "15 5 -2"
		     "LowerPitch" "15 3 -4"
		     //"IronSight"  "5 1.7 -2"
		}
		
		"Recoil" {
			"PunchPitch"	"-4 -6"
			"PunchYaw"	"-0 0"
			"EnableSnap"	"0"
			"SnapPitch"	"-0.0 -0.0"
			"SnapYaw"	"-0.0 0.0"
			"Crouch"	"1.0"
			"Amp"		"1.0"
			"PunchLimit"	"1.0"
		}
		
		"Spread" {
			"Default"	"12.0"
			"MaxSpread"	"12.0"
			"Run"		"12.0"
			"RunSpeed"	"100"
			"Crouch"	"1.0"
			"Fire"		"1.0"
		}

		"EnergyBullet" {
			"DamageType"   "DMG_SHOCK"
			"Bounce"   "6"
			"Size"      "4"
			"LightRadius"   "12"
			"LightColor"   "150 150 255"
			"Speed"      "2000"
			"SpriteMaterial"   "effects/blueflare1"
			"Gravity"   "600"
			"TrailSize"   "0"
			"TrailTime"   "0"
			"FlyTime"   "5"
		} 
		
		"Bullet" {
			"AmmoType"	"BUCKSHOT"
			"Damage"	"25"
			"ShotCount"	"6"
			"Tracer"	"1"
			"Force"		"1"
	        //"Attenuate"    "128"
            //"TraceLength"    "1024"							
			}

		"Npc" {
			"AnimType"	"SMG1"
			"BurstMax"	"0"
			"BurstMin"	"0"
			"FireRate"	"1.0"
			"Range"		"1024"
			"MuzzleFire"	"1"
			"FireRagdoll"		"0"				
		}
	}

}