VertexLitGeneric
{
	"$baseTexture" "models\weapons\rif_ak47\mag"
	"$envmap" "env_cubemap"
	"$bumpmap" "models\weapons\rif_ak47\mag_normal"
	"$envmapmask" "models\weapons\rif_ak47\mag_ref"
	"$normalmapalphaenvmapmask" "1"
}