These are the changelogs of older versions. See changelog.txt for the current one.



SMOD:Remastered: Onemanshow47 edition V1.0 Released June 12, 2006
-First release.
-Updated SMOD:Remastered: Onemanshow47 edition to SMOD version 36btest3.
-TONS of gameplay tweaks.
-MP7 Replaced with MP5K.
-MP5-M203 Replaced by MP7
-weapon_custom3 (HK HMG3) Given proper V model.
-357 Magnum Replaced by Desert Eagle.
-Grease Gun Replaced by UMP-45.
-MS Bomb Replaced by the SLAM from Half-Life 2: Deathmatch.
-Shovel Replaced by a useable Stunstick.
-Weapons given there real names.
-Alternate player models: Adrian Shepard and Barney.
-New Houndeye model and AK47/HMG3 sounds from Missing Information.
-New Manipulator (Physgun) And Flare Gun models also from Missing Information.
-Crosshair remains on in ironsight mode, This also fixes the no crosshair problems.
-All kinds of adjustments/additions made to the mapadds.
-Citizens no longer auto join you, You have to go up to them and press use to get them to join you.
-HECU soldiers now have voices from Half-Life: Opposing Force.
-New Gamestartup music that was in SMOD: REMASTERED but unused.
-Fixed the purple Combine guard skin.
-Bugfix cfg for those with lower graphics cards.
-Fixed the W models for third person on these weapons: Tau Cannon, Gravity Gun, Crossbow, Alyx Gun.

SMOD:Remastered: Onemanshow47 edition V1.1 Released June 17, 2006
-New Gordon Freeman model.
-Two new player models: Alyx Vance and SEAL Team 6.
-Class system: Diffrent models play diffrently.
-You can now bind a key to the bugfix.cfg in the controls menu.
-Combine Soldiers (And most NPCs in general) no longer take so much of a beating as they did in 1.0.
-More adjustments/additions made to the mapadds.
-Small weapon name fixes/changes.
-Desert Eagle now has proper sounds.
-Fixed metrocops in d2_prison_01 not spawning with weapons.
-Many weapon/NPC tweaks.
-New mapadds and/or random weapon sets for these custom maps:(NOTE: You will need to download the maps/mods before you can play them, You can find links to them here: http://www.amphibian.fsnet.co.uk/HL2/ )
MINERVA 1: Metastasis 1 - Carcinogenesis
MINERVA 1: Metastasis 2 - Downhill Struggle
Das Roboss
The Rock
Garrison
DayHardPart1



SMOD Remastered: Redux V1.0 Released July 07, 2006, 
-Name changed.
-The mod is now in it's own folder, No need to put this over your old smod install.
-MP7 and HMG replaced by the FN P90 and M249 SAW.
-Stunstick replaced by fists from the Synergy mod.
-Scissors replaced with knives.
-Glock 18 replaced with dual pistols.
-Combine urban soldier replaced by Predaaator's Soldier From FEAR model.
-New sounds for bullet time bullet impacts.
-New bullet time screen effect.
-Removed grenade thorwing voices.



SMOD Remastered: Redux V2.0 Released July 18, 2006,
-Updated SMOD Remastered: Redux to SMOD version 37.
-THREE New standalone weapons: AN-M14 TH3 INCENDIARY HAND GRENADE, Molotov Cocktail, And Hopwire Grenades. ("Added" in SMOD37)
-New NPC: Bullsquid. ("Added" in SMOD37)
-Many commands renamed.(Added in SMOD37)
-Many new commands added.(Added in SMOD37)
-Different bullet models. (Added in SMOD37)
-New weapon sounds. (Added in SMOD37)
-New visual effects. (Added in SMOD37)
-Date specific event added at d2_coast_12 on 7/29. (Added in SMOD37)
-Secondary fire added to Strider cannon. (Added in SMOD37)
-Player model selector replaces chapter selector.
-A new combine urban model.
-FIVE New player model: F.E.A.R. Point man, Agent Smith, Master Chief, Citizen, And Solid Snake.
-New menu backgrounds.
-Small manual added.
-Updated modding guide.
-TONS of gameplay tweaks.
-Quick crowbar, pistol, And grenade buttons added.
-Fixed camera view added. 
-Weapon name fixes/changes.
-Ironsights tweaked.
-Mapadds tweaked.



SMOD Remastered: Redux V2.1 Released July 20, 2006,
-Fists replace Crowbar.
-Shovel back in.
-Scissors back in.
-Fixed missing hopwire problem.
-Mostly Fixed P90 ironsights.
-Fixed M249 ironsights.
-Fixed Desert Eagle ironsights.
-New muzzle flashs for most CS:S weapons.



SMOD Remastered: Redux V3.0 Released July 27, 2006,
-Updated SMOD Remastered: Redux to SMOD version 37a2.
-A new blood flying effect. (Added in SMOD37a)
-A Weapon Category script file that can define can not carry weapons, pistols, SMGs, And so on.(Added in SMOD37a)
-Some new console commands. (Added in SMOD37a)
-Made the ANM14 grenade use limited ammo. (Added in SMOD37a)
-Fixed the hopwire but in a odd way. When you walk into a beam it does lots of damage as long as you stay in the beam but does not explode. (Added in SMOD37)
-Gravity Grenade can be reused by picking it up after throwing it. (Added in SMOD37a2)
-Hopwire now uses AR2AltFire ammo.
-Special Abilitys added.(See manual for details)
-Max weapon limit removed.
-Crowbar back in.
-Readded these weapons: MP7, .357, and SVD
-Two new weapons: SIG P228 and FAMAS.
-M4A1 Carbine replaces Winchester.
-Combine soldiers now jump and crouch while firing sometimes and can use RPG's, Pistols, And Crowbars with animations.
-Many tweaks to player model settings.
-Fixed Antlions not spawning.
-Citizens now have random weapons in the "Anticitizen One" and "Follow Freeman" chapters.
-New music.
-Gamestartup music is random now.



SMOD Remastered: Redux V3.1 Released July 31, 2006,
-Updated SMOD Remastered: Redux to SMOD version 37c.
-Bullet time flash removed. (Added in SMOD37c)
-Scissors use there own ammo type. (Added in SMOD37a)
-Fixed bug where players were not able to select the M4.(?)
-P228 now uses pistol ammo.
-May have fixed bug that made game crash when loading the game or trainstation maps.



SMOD Remastered: Redux V4.0 Released August 03, 2006,
-More new music added.
-New bullet impact sounds.
-New V models for the OICW and Sniper Rifle.
-Fixed the slient reload on the OICW and sniper rifle.
-Fixed not being able to use hopwires.
-New HUD icons for the M4 and P90 by Tuskin.
-New ragdoll settings by kh0rn3.
-Startup video disabled.



SMOD Remastered: Redux V4.1 Released August 07, 2006,
-Fixed possible problems of no w models for OICW and sniper rifle.
-Fixed possible problem of no V/W models for sticky launcher.
-Fixed problem when npcs fired the alyxgun it would make no sound.
-Fixed problem of npcs not being able to fire the M249. 



SMOD Remastered: Redux V5.0 BETA1 Released September 25, 2006,
-Updated SMOD Remastered: Redux to SMOD version 37e.
-Massive updates to the modding guide and manual.

Weapon Changes:
-Custom ammo types added (Added in SMOD37d, Fixed in SMOD37e)
What the custom ammo types are used for:
CustomAmmo1:7.62 Rounds (AK47, SVD, G3A3)
CustomAmmo2:5.56 Rounds (OICW, M4, M249, G36)
CustomAmmo3:.45 ACP Rounds (UMP, 1911)
CustomAmmo4:5.7 Rounds (P90)
CustomAmmo5:Sniper Rifle Rounds (Sniper Rifle)
-Fire mode display added on HUD when using custom weapons. (Added in SMOD37e)
-Hopwire "readded". (Added in SMOD37d)
-Flare Gun uses Flare Rounds and now has limited ammo. (Added in SMOD37e)
-Toggleable Red Orchestra style aiming. (Added in SMOD37d)
-MP5N replaces MP5-M203.
-4 New weapons added: G36, Benelli M3 Super 90, Single Beretta Elite and Heavy Pulse Rifle.
-FAMAS replaced by G3A3.
-SIG P228 replaced by Colt 1911A1.
-MP5K replaced by UZI
-Sticky Lancher now fires Pipe Bombs.
-Fixed Jackhammer iron sights.

Player Model Changes:
-Player models start with diffrent health amounts. (Added in SMOD37d)
-New bullet time system: Some player models (Barney, Citizen, Adrian, SEAL, Others) do not have "Bullet time" but Enhanced 
Reflexs that slow the world down but not bullets. Some other player models (Freeman, FEAR point man, Agent Smith, Others) 
have the more usual Bullet Time that slows down bullets as well.
-5 New player models: Lara Croft and Combine Soldier. And 3 secret ones, Can you find them?
-SEAL now has a crosshair in fine aim mode.
-Visual and/or sound effects added to most Special Abilitys.

Mapadd Changes:
-Added custom weapons and custom ammo in the maps.
-Increased amount of zombies in Ravenholm.
-Increased Alyx's health in the Nova Prospekt and City 17 chapters.
-Increased Kleiner's health in the City 17 chapters.
-More Bullsquids and Houndeyes.
-Removed the "Where's My Airboat?" mini chapter.

Other Changes:
-Now using backgrounds from SMOD37.
-No more overly large HUD icons for Flare Gun and S.L.A.M. now.
-The Heavy Pulse Rifle and Type-7 now have Hud icons.
-Toggleable Realistic mode added.
-Toggleable bloom added.
-Updated ragdolls to kh0rn3's latest version.

Bugfixes:
-Fixed bug that prevented a gunship from appering (and the wall from exploding) in d2_prison_01. (Fixed in SMOD37e?)
-Fixed a memory protection violation (Fixed in SMOD37e)



SMOD Remastered: Redux V5.0 BETA2 Released September 30, 2006,
-More updates to the manual.
-Uzi sound changed.
-MP7, Uzi, G3A3, And M4A1 now should have single shot modes.
-Fixed Secret player model 3's model. (Gordon Frohman)
-Fixed Secret player model 2's model. (Stormtrooper)
-Tweaked pushforce of Colt 1911 and M3 Super 90.
-Colt 1911A1 damage upped to 10. (Was 8)
-Colt 1911A1 firerate increased.
-UMP-45 damage upped to 9. (Was 8)
-Beretta and dual berettas damage upped to 8. (Was 7)
-Tweaked Beretta ironsights.
-Tweaked Realistic mode.
-Secret Player models are not secret anymore. See the manual for details.
-Fixed improper HUD icons for SVD and Hopwires.
-New Special Ability visual effects added for Neo and Agent Smith.
-Added W model for new grenade v model.
-Improved ragdolls of FEAR pointman, Adrian, And Urban Combine Soldier.
-Fixed the "black hole hopwires" from working.
-Sniper in d2_coast_07 no longer disappers.
-M4 now used by NPCs at d1_canals_08.
-Trimmed number of zombies in Ravenholm.
-Tweaked airboat gun damage.
-Death cam now in third person.



SMOD Remastered: Redux V5.0 BETA5 Released November 17, 2006,
-Small Edits made to bullet trails and bullet time explosions.
-Mapadds changed.
-Disabled player pain sounds.
-New blood decals.
-Removed most new music.

Weapon Changes:
-MP5-M203 readded.
-MP5N replaced by the HL2 MP7.
-M3A1 Grease Gun back in.
-MP5K Replaces old MP7.
-Readded Fists.
-Uzi replaced by Micro Uzi
-New G3A3 Model.
-Beretta and Dual Beretta Elites replaced by Beretta and Dual Beretta 92FS.
-New UMP-45 model.
-New M4A1 model with HEV hands.
-OICW and UMP-45 moved to custom weapon slots.
-OICW now fires more proper grenades.
-Now using HL2CTF models for the O.I.C.W and Sniper Rifle.
-7 New weapons: M61 Frag Grenade, Dual Micro Uzis, RPG-7, AKS-74U, Ka-Bar Knife, Raging Bull, And Barrett M82A1.  
-Removed Gauss Gun models.
-Removed Strider Cannon models.
-Removed Phys Gun models.
-Removed S.L.A.M models. 
-New sounds for almost all weapons.       

Bugfixes:
-Fixed enemy accuracy with custom weapons.
-Disabled bullsquids.
-Rolled back Urban Combine soldier model to the SMOD Remastered one.



SMOD Redux V6 Released November 16, 2007.
-Started over fresh. All changes detailed from here are changes from normal Smod version 39f.

Gameplay
-Bullet penetration turned on.
-Red Orchestra/Smod Tactical style aiming is now on by default.
-Crosshair turned off.
-Raised damage needed to cause a gibbing to 75. (Was 50)
-Only CPs have shields now.
-Lowered speed of NPCs by 10%.
-Raised Bullet Time bullet speed of both NPCs and Player.
-Decreased speed of the player in Bullet Time.
-Lowered gunship fire rate.
-Enemies are more accurate.
-Combine soldiers now carry 5 grenades.
-Combine soldiers now throw grenades more often.
-Combine soldiers are now more aggressive.
-Combine Helicopter, Gunship and Dropship now do more damage.
-Enemies can now wildly fire there weapons during death.

Models
-Gordon Freeman player model added.
-AR2 model now has supporting hand.
-New MP7 model.
-Pistol ejects shell casings now.
-New Combine Ace model.
-Lowered Viewmodel FOV a bit.
-Removed green coloring on Combine Ace model.
-New model for combine soldiers in d1_canals_01-13.
-Edited AK47 Model.
-New laser gun model.
-New gauss gun model.
-New model for npc_f_kleiner.

Weapons
-12 New weapons+6 remakes:
7.62 Pistol
P90.  
MP5K
UMP
Uzi
M3 Super 90
Jackhammer
M4 Carbine
AR1 
AR3
Objective Individual Combat Weapon (OICW)
Combine Anti-Materiel Rifle

Remakes:
Alyx Gun 
SPAS 12 
357 
MP5 
MP7 
AK47

-Added 5 new ammo types: 5.56, 7.62, 5.7, Anti-Materiel Rifle Rounds, .45ACP.
-Weapons now use more proper ammo types:
Pistol - Pistol (9mm)
AlyxGun - AR2
357 - .357
MP7 - SMG (4.6)
AR2 - AR2
AK47 - 7.62
KAR98 - Sniper
M4 - 5.56
OICW - 5.56
AR1 - 7.62
CZ52 - 7.62
P90 - 5.7
Uzi - Pistol (9mm)
MP5 - Pistol (9mm)
MP5K - Pistol (9mm)
UMP - .45ACP
Grease Gun - .45ACP
SVD - Sniper
SPAS12 - Shotgun
M3SUPER90 - Shotgun
Jackhammer - Shotgun
AR3 - AR2
Anti-Materiel Rifle - Sniper

-Ironsights are not so zoomed in now for most weapons.
-NPCs now do the same damage to you as you do to them.
-Raised max ammo for the weapons, You can now hold 80 shotgun shells, 120 AR2 rounds, and so on.
-Counter-Strike style running speed system put in. The bigger the weapon, The slower you run.
-357 usable by NPCs.

Misc
-Key bindings added for:
Leaning
Night Vison
Third Person (Also controls deathcam)

-Users who have Episode 1 installed can install a set of files that will add the zombine into the game.
-More realistic ragdolls.
-Added new enemies, items and events to the maps.
-Command & Conquer music added to play at new music triggers. (DOES NOT REPLACE ANY HL2 MUSIC)
-Bullet Whiz sounds in Bullet Time are now slowed down.
-Startup video disabled.
-Combine soldiers now can use RPG's, Pistols, And Crowbars with proper animations.
-Small Edits made to bullet trails and bullet time explosions.
-Changed gib eating sound.
-Likely LOTS of other stuff i forgot.



SMOD Redux V6.0 PATCH 1:
-Fixed 7.62 Pistol ironsights.
-Fixed 7.62 Pistol recoil.
-Fixed possible problems with Third Person Views not working.
-Raised chance of NPCs firing there weapons during death.
-Should be no more exploding things in d1_trainstation_05 preventing progress.
-Fixed ammo icons for Uzi and Alyxgun.
-Fixed config.cfg keybindings.
-Fixed NPC fire sound for Uzi.

SMOD Redux V6.1 Released December 16, 2008.
-Updated Redux to SMOD 40a
-Added in SMOD Menu System V2
-Zombine Files removed due to issues.
-Hopefully much less crashes.

Gameplay
-Several bugs in mapadds fixed.
-Made other adjustments to ammo overrides to prevent possible crashes.

Models
-Improved Jackhammer model. (Full HEV Hands)
-Improved MP5k model.
-New Grease Gun model.
-New Kar98 model.

Weapons
-2 New Weapons:
Minigun
Dual Berettas

-A number of tweaks to other weapons.

Misc
-Now using Half-Life 2's 3d backgrounds due to menu system. 
-Rolled back AR2/SMG1 sounds to Half-Life 2 default.


SMOD Redux Version 7 Released August 19, 2009

(NOTE: PAST REDUX CHANGES MAY BE COPIED HERE)

BASICS
-REQUIRES HALF-LIFE 2, HALF-LIFE 2: THE LOST COAST AND HALF-LIFE 2: DEATHMATCH.
-Rebuilt mod from fresh base. Again.
-Uses SMOD 40a with hitbox fixes from The SMOD Author.
-Includes revised and tweaked version of the SMOD Menu System.

GAMEPLAY/NPCS
-Rolled back and rebuilt gameplay changes to near-defaults. Gameplay settings are now determined by the Menu System settings
-Tweaked and expanded menu options from 6.1.
-Added new "Gameplay Type" option to the menu.
-Added Zombie2 NPC to maps.
-Readded and (mostly) fixed Bullsquid NPC.
-Readded and fixed Zombine NPC.

WEAPONS
-Added the following weapons:
A35 Grenade Launcher
Golden Magnum
M1 Garand
MP40
S.L.A.M.
Sawed-Off Shotgun
Sword
Spike Grenade

-Kept the following weapons from 6.1:
CZ-52 (Adjusted stats)
OICW (Changed model/stats)
Minigun (Changed model/stats)
Dual 9mm Pistols (Changed model/stats)
Jackhammer Shotgun (Adjusted stats)
AR3/Pulse-Machine Gun (Adjusted stats)

-Cut the following weapons from 6.1:
Uzi
UMP
MP5k
M3 Super 90
Anti-Materiel Rifle
M4A1 Carbine
M61 Frag Grenade
AR1/G3A3

-Added models for the following:
Flamethrower
Laser Rifle
Flare Gun
Gauss Gun
Physics Gun

-Reorganized ammo types:
Pistol Rounds: 9mm Pistol, CZ-52, Alyx Gun, Dual 9mm Pistols
SMG1 Rounds: SMG1, MP5, Grease Gun, MP40
SMG Grenades: SMG1, MP5, OICW, A35 Grenade Launcher
AR2 Rounds: AR2, Pulse MG
AR2 Pulse Ball: AR2
357: .357 Magnum, Golden Magnum
Crossbow Bolts: Crossbow
Buckshot: Shotgun, Sawed-Off Shotgun, Jackhammer
CustomAmmo1(Rifle): AK-47, OICW
CustomAmmo2(Heavy Rifle): M1 Garand, Karabiner 98k
CustomAmmo3(Sniper Rounds) SVD
CustomAmmo4(Gauss Rounds) Gauss Gun

-Cut the "remakes" of the stock SMOD/HL2 weapons. They are now back to their defaults.
-Lowered SMG1 and Alyx Gun firerates to the HL2 defaults.
-Raised base NPC weapon damage to match the player's on most weapons.
-Rebalanced some weapons.
-Cut the new Grease Gun/Karabiner 98k models. They are now back to the SMOD defaults.
-Readjusted max ammo limits:
Pistol: 150
SMG: 250
AR2: 90
.357: 32
Buckshot: 50
SMG1 Grenade: 6
Rockets: 6
Grenades: 10
Rifle: 150
Heavy Rifle: 60
Sniper: 20
Gauss: 100

-Fixed a number of ironsights to look more natural and to fix clipping issues.
-Using the ironsights on the SMG1 gives it a 50% bonus to accuracy.
-Changed some weapons HUD positions to make room for new weapons.
-Changed how the Flamethrower acts.
-NPC's can now fire the Jackhammer in bursts.
-Raised Gauss Gun clipsize to 50.

GRAPHICS/MODELS
-Added new Gordon Freeman player model.
-Added new Combine Ace Model.
-Added 4 new Zombie 2 models.
-Added Pistol, RPG and Stunstick animations to the Combine Soldiers. The Combine Elite and Prison Guard also have these animations now.
-Cleaned up Bullet Time distortion effects.
-Bullet Time shotgun pellets now have a proper texture.
-Toned down the envmap brightness on the Karabiner 98k and PSP UMD Laucher.
-Rotated supporting arm and fixed smoothing on AK47 v model, changed muzzle flash and now ejects more proper brass.
-Rotated supporting arm on KAR98 v model and now ejects more proper brass.
-Rotated supporting arm on SVD v model and now ejects more proper brass.
-Rotated supporting arm on MP5 v model.
-Fixed AK47 w model not ejecting brass and changed muzzle flash.
-Fixed SVD w model not ejecting brass and changed muzzle flash.
-Fixed KAR98 w model ejecting shotgun shells instead of brass.
-Rescaled MP5 w model.
-9mm Pistol ejects shell casings now.
-SMG1 model no longer has missing faces visible when using ironsights.  
-Fixed a number of issues with the Gauss/Flare Gun models.
-Alyx Gun view model has new animations.
-Pulse-MG has a longer reload animation.
-AR2 view model now has a supporting hand.
-Fixed dead frames and holster/dry fire animation issue on the CZ-52
-Tweaked a number of shader/graphics commands for optimal looks.
-Added cjone2's smaller visor drop effects.

MAPS
-Added The Lost Coast as a bonus map.
-Converted the rest of the stock HL2DM maps to SMOD single player.
-Added new NPCs, Weapons and events into the SMOD HL2 campaign.
-Changed weapon progression to account for new weapons.
-Fixed most random spawned NPC's spawning in places they should not be in the HL2 campaign (In water, Breaking scripted sequences)
-Removed SMOD's added puzzle in d2_coast_04.
-Added a new message to d1_canals_07 in case players got stuck on where to go.
-Removed HL2 chapter "ENTANGLEMENT" from the chapter menu to make room for future maps.

SOUNDS
-Cut all the Command & Conquer music.
-Added some new music/music triggers. Mainly Re-Edited SMOD/HL2 tracks.
-Added new sounds for Bullet Time near misses.
-Rolled back AR2\SMG1\9mm Pistol\Gunship sounds to HL2's defaults.
-Gauss Gun no longer overlays the SMG1 fire sound over the usual Gauss fire sound.
-Changed Player 9mm Pistol sound.
-Added proper NPC firing sound to Alyx Gun.
-Added new main menu music.
-9mm Pistol has a fixed reload sound.
-Annabelle now has a unique fire sound. 
-Flare Gun now uses the proper firing sound.

OTHER
-Changed main menu backgrounds to use 2 of the HL2 3d backgrounds. Done only because of compatibility issues with the menu system.
-Added "giveall" command as a alternative to "impulse 101".
-Greatly improved most weapon icons.
-Added several new key binds.
-Added missing "Default.BulletImpact_bt" reference.
-Fixed bad sound references for laser sights and nightvision.
-TPV Over-The-Shoulder Cam can now toggle between right side and left side.
-TPV Fixed Camera mode no longer toggles Third/First Person View.
-Startup video disabled.
-Set bullet time bullet limit to 100 to prevent crashes.


SMOD Redux Version 7.1 Released August 21th, 2009

GAMEPLAY/CONFIGS
-Made the "Nightmare" difficulty setting even harder.
-Adjusted the "Effects" settings to help address gore-related crashes.
-Rolled back shield settings to SMOD default.

WEAPONS
-Gave the MP40 a melee attack (Press Alt-Fire)
-Adjusted MP40 recoil and spread.
-Adjusted OICW spread.
-Raised the damage and radius of the SLAM.

MAPS
-Included node graphs for Overwatch, Lockdown, Runoff, Lost Coast and Steamlab.
-Enhanced DM_Runoff with new NPC spawn points.
-Trimmed number of enemies in d1_canals_01-03.

GRAPHICS
-Made minor adjustments to Gordon's face texture.

SOUNDS
-Fixed Alyxgun still using the Pistol sound.

OTHER
-Fixed missing Lost Coast sounds.


SMOD Redux Version 8 Released December 24th, 2009

GAMEPLAY/SCRIPTS
-Non-Plot Critical Allies can be killed by you on the "Easy" SMOD Skill Level now.
-Eating Gibs no longer gives health on the "Nightmare" skill level.
-Greatly decreased the chance of ragdolls holding their weapon on death with Action Movie-style ragdolls due to reports of a leak that can cause crashes.
-Lowered max Rifle Ammo limit to 120.
-Lowered max Heavy Rifle Ammo limit to 40.
-Allowed infinite gibs/ragdolls on the "Very High" SMOD performance setting.
-Raised ragdoll/gib limits on the "High" SMOD performance setting.
-Enemies on the "Hard" SMOD difficulty setting are now more accurate.
-Adjusted the player's bullet speed with the Max Payne-style Bullet Time.
-Raised amount of gore effects on the "High" and "Very High" SMOD gore setting.
-Fixed shotguns taking up the "Rifle" category instead of the "Shotgun" with the "1 Per Category" SMOD Weapon Limit setting.

WEAPONS
-Removed SLAM mine as it failed to perform to the standard of the other weapons.
-Removed Sniper Ammo due to redundancy issues. SVD now uses Heavy Rifle Ammo.
-Sawed-Off and A35 can now be used by NPC's. (thanks tiw!)
-Gravity Grenade no longer uses ammo. Must be picked up again after it is thrown.
-Altered MP40 recoil and damage.
-Eliminated wind-up time on MP40 melee attack.
-Double-shot on the Sawed-Off is now less accurate and kicks harder.
-Adjusted Sawed-Off accuracy, recoil and damage. Raised number of pellets.
-Sawed-Off pellets now lose damage at longer ranges.
-Sawed-Off pellets now can penetrate surfaces and NPC's. 
-Adjusted max inaccuracy on CZ-52, OICW, M1 Garand, MP40.
-Fixed CZ-52 spread not moving from the maximum accuracy.
-Changed dynamic crosshair size for MP40, OICW and Sawed-Off Shotgun.
-Disabled crosshair on Sawed-Off Shotgun and Minigun. 
-Lowered Minigun accuracy and damage. Raised run speed when holding it. 
-Lowered Pulse-MG recoil and raised accuracy.
-Lowered the distance the OICW shoots grenades.
-Raised OICW accuracy. Especially when using the scope.
-Raised OICW damage.
-Raised damage of grenades fired by the OICW and A35.
-Lowered Jackhammer spread and damage. Removed damage drop-off at longer ranges.
-Raised Jackhammer recoil.
-Added Semi-Auto fire mode to Jackhammer
-Tweaked rate-of-fire on the Sword.
-Raised damage and range of both Sword attacks.
-Dual Pistols can now be fired underwater.
-Raised damage and recoil on M1 Garand.
-Fixed Spike Grenade world model using the view model.
-Lowered Fists alt-fire damage.
-Lowered AK-47 damage slightly.
-Lowered Grease Gun damage slightly.
-Lowered Karabiner 98k damage done by NPC's.

MAPS
-Readded HL2 chapter "ENTANGLEMENT" to the chapter menu as later versions of SMOD expanded the chapter limit past 32 entries, but went unnoted.
-Fixed a bug with the added fists weapon location in d1_trainstation_05.
-Adjusted weapon progression in the Canals maps.
-Added new Karabiner 98k locations to the canals.
-Fixed Houndeye navagation in d1_canals_06.
-Reduced amount of enemies in d1_canals_08 slightly.
-Removed Strider in d1_canals_08.
-Made alterations to SMOD's mine puzzle in d2_prison_07.
-Fixed error model and missing f_combine in d3_c17_03. 
-Removed and/or fixed a number of new turrets added in the Prison and City 17 maps.
-Make a number of smaller changes to many of the Coast, Prison and City 17 maps.
-Added weapon manager entity into DM_Overwatch and DM_Runoff to keep the number of dropped weapons under a limit, helping performance. 
-Changed starting weapon loadout in DM_Powerhouse.
-Removed Bullsquids from DM_Powerhouse due to spawning/pathfinding issues.
-Added extra check against hostile NPC's attacking the player on start in DM_Underpass.
-Restored health items to DM_Underpass.
-Tweaked a number of elements in DM_Steamlab (enemy spawn points and weapons).
-Lowered enemy spawn rate in DM_Resistance slightly.
-Updated nodes for DM_Resistance and DM_Powerhouse allowing for better NPC movement. (Thanks spasior!)
-Removed "Money" that was given for killing enemies in Survival maps even when the SMOD gamemode was not on.

GRAPHICS/MODELS
-Changed zombie2 body textures. (by madmanmad) 
-Changed idle animation for zombie2.
-Greatly improved MP40 shooting/reload animations. 
-Lowered envmap brightness on MP40.
-Moved Airboat Gun to HUD slot 6.
-Improved Dual Pistol rigging and origin.
-Added alternate bayonet animation left out of the Karabiner 98k.
-Fixed brass ejection rotation on the Karabiner 98k.
-Removed dead frames in MP5 animations.
-Altered Grease Gun shoot animations for better ironsight usage.
-Made more changes to Gordon's mesh and face texture. Optomized texture size as well.
-Altered M1 Garand model for better ironsights.
-Rolled back AK-47 origins/ironsight position to near the SMOD default.
-Fixed bullsquid spit being transparent.
-Fixed visible missing faces on the HL2 Crossbow.
-Edited Alyxgun view model to more closely resemble the world model.
-Fixed Airboat Gun origin.
-Fixed PSP UMD Launcher's excessive envmap brightness.

SOUNDS
-Fixed possible Zombie2 sound spam.
-Rolled back Annabelle sounds to HL2 default.
-Added missing HL2DM soundscape files.
-Disabled out-of-place Laser Gun reload sound.

OTHER
-Changed steam icon. About time.
-Added developer info and website URL to steam games listing.
-Added a note to the "Difficulty" options menu about using the SMOD Menu System. 
-Made a few changes to certain config and script files to be fully compatible with the Addon Pack.