// ===========
//  NPCs
// ============
// Barnacle
sk_barnacle_health		"35"

// Barney
sk_barney_health		"35"

// Bullseye
sk_bullseye_health		"35"

// Bullsquid
sk_bullsquid_health	"120"
sk_bullsquid_dmg_bite	"20"
sk_bullsquid_dmg_whip	"30" //if enemy is at this HP or lower, use tail attack

// Citizen
sk_citizen_health		"40"

// Combine Soldier
sk_combine_s_health		"50"
sk_combine_s_kick		"10"

// Combine Guard
sk_combine_guard_health	"70"
sk_combine_guard_kick	"15"

// Combine Ace
sk_combine_ace_health     "100"

// Strider
sk_strider_health		"350"
sk_strider_num_missiles1	"5"
sk_strider_num_missiles2	"7"
sk_strider_num_missiles3	"7"

// Headcrab
sk_headcrab_health		"10"
sk_headcrab_melee_dmg	"5"

// Fast Headcrab
sk_headcrab_fast_health	"10"

// Poison Headcrab
sk_headcrab_poison_health	"35"

// Houndeye - Uncommented as SMOD reactivates it.
sk_houndeye_health		"80"
sk_houndeye_dmg_blast	"40" //25

// Manhack
sk_manhack_health		"25"
sk_manhack_melee_dmg	"20"

// Metropolice
sk_metropolice_health	"40"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"

// Rollermine
sk_rollermine_shock		"10"
sk_rollermine_stun_delay "3"
sk_rollermine_vehicle_intercept "1"

// Scanner (City)
sk_scanner_health		"30"
sk_scanner_dmg_dive		"25"

// Stalker
sk_stalker_health		"50"
sk_stalker_melee_dmg	"5"

// Vortigaunt
sk_vortigaunt_health	"100"
sk_vortigaunt_dmg_claw	"10"
sk_vortigaunt_dmg_rake	"25"
sk_vortigaunt_dmg_zap	"50"
sk_vortigaunt_armor_charge "30"

// Zombie
sk_zombie_health	"50"
sk_zombie_dmg_one_slash	"10"
sk_zombie_dmg_both_slash	"25"

// Poison Zombie
sk_zombie_poison_health		"175"
sk_zombie_poison_dmg_spit	"20"

// Zombie2
sk_zombie2_health     "40" //50
sk_zombie2_dmg        "10"

// Zombine
sk_zombie_soldier_health	"80"

//Antlion
sk_antlion_health			"30"
sk_antlion_swipe_damage		"5"
sk_antlion_jump_damage		"5"

//Antlion Guard
sk_antlionguard_health		"1000" //500
sk_antlionguard_dmg_charge	"80" //20
sk_antlionguard_dmg_shove	"40" //10

//Antlion Grub
//sk_antliongrub_health		"5"

//Ichthyosaur
sk_ichthyosaur_health		"200"
sk_ichthyosaur_melee_dmg	"8"

// Combine Gunship
sk_gunship_burst_size		"15"
sk_gunship_health_increments	"5"
sk_npc_dmg_gunship		"40"
sk_npc_dmg_gunship_to_plr	"3"
npc_gunship_combatthink 0.15 //SMOD was 0.05. HL2 default was 0.2. This controls the gunship fire rate.
npc_gunship_bulletdamagescale 1

// Combine Helicopter
sk_npc_dmg_helicopter			"6"
sk_npc_dmg_helicopter_to_plr	"3"
sk_helicopter_grenadedamage		"30"
sk_helicopter_grenaderadius		"275"
sk_helicopter_grenadeforce		"55000"

// Combine Dropship
sk_npc_dmg_dropship		"2"

// Combine APC
sk_apc_health				"750"


// =================
//  WEAPONS
// =================

sk_plr_dmg_ar2			"8"
sk_npc_dmg_ar2			"8" //3
sk_max_ar2				"90" //60
sk_max_ar2_altfire		"3"
weapon_ar2_firerate "0.1"

sk_plr_dmg_ak47         "12" //20
sk_npc_dmg_ak47         "12" //20

sk_plr_dmg_alyxgun		"5"
sk_npc_dmg_alyxgun		"5" //3
sk_max_alyxgun			"150"
weapon_alyxgun_firerate "0.07" //HL2 Default 0.1

sk_plr_dmg_pistol		"5"
sk_npc_dmg_pistol		"5" //3
sk_max_pistol			"150"

sk_plr_dmg_smg1			"4" 
sk_npc_dmg_smg1			"4" //4
sk_max_smg1				"250" 
weapon_smg_firerate 	"0.07" //HL2 Default 0.075

sk_plr_dmg_grease       "8" //10
sk_npc_dmg_grease       "8" //10

sk_plr_dmg_mp5_max        "8" //12
sk_plr_dmg_mp5_min        "5"  

sk_plr_dmg_buckshot			"8"	
sk_npc_dmg_buckshot			"8" //3
sk_max_buckshot				"40" //30
sk_plr_num_shotgun_pellets  "7" 

sk_plr_dmg_rpg_round		"100"
sk_npc_dmg_rpg_round		"100" //50
sk_max_rpg_round			"5" //3

sk_plr_dmg_smg1_grenade		"100"
sk_npc_dmg_smg1_grenade		"100" //50
sk_max_smg1_grenade		"5" //3
sk_smg1_grenade_radius		"250"

sk_plr_dmg_gauss			"10"
sk_plr_max_dmg_gauss		"100" 
sk_max_gauss_round  "500" //30

sk_plr_dmg_sniper_round		"20"
sk_npc_dmg_sniper_round		"100"
sk_max_sniper_round			"30"

sk_plr_dmg_357				"40"
sk_npc_dmg_357				"40"
sk_max_357					"24" //12

sk_plr_dmg_kar98            "80" //100
sk_npc_dmg_kar98          "20" //12

sk_plr_dmg_crossbow			"100"
sk_npc_dmg_crossbow			"10"
sk_max_crossbow				"20" //10

sk_plr_dmg_svd_scale      "0.9" //1
sk_npc_dmg_svd_scale      "0.8" //1
weapon_svd_handbulr_mult  "0.5" //1
weapon_svd_speedscale 	  "1"

sk_plr_dmg_airboat			"3"
sk_npc_dmg_airboat			"3"

//sk_dmg_sniper_penetrate_plr	"10"
//sk_dmg_sniper_penetrate_npc	"100"

sk_dmg_anm14          "40"
sk_anm14_radius         "150"

sk_plr_dmg_grenade			"150"	
sk_npc_dmg_grenade			"150" //75
sk_max_grenade				"10"

sk_plr_dmg_crowbar			"10"
sk_npc_dmg_crowbar			"10" //5

sk_plr_dmg_stunstick		"10"
sk_npc_dmg_stunstick		"40"	// Kill a citizen in one hit

//sk_plr_dmg_satchel			"150"
//sk_npc_dmg_satchel			"75"
//sk_satchel_radius			"150"

// Mortar Synth projectile
//sk_dmg_energy_grenade		"2"
//sk_energy_grenade_radius	"100"

sk_dmg_homer_grenade		"20"
sk_homer_grenade_radius		"100"

// Bullsquid spit
sk_dmg_spit_grenade			"20"	
sk_spit_grenade_radius		"75"

weapon_lasergun_damage "10" //20
weapon_lasergun_alt_damage "50" //200

//sk_plr_dmg_tripmine			"150"
//sk_npc_dmg_tripmine			"125"
//sk_tripmine_radius			"200"

sk_max_flare_round      "20"

sk_plr_dmg_fraggrenade 		"125"
sk_npc_dmg_fraggrenade		"125" //75
sk_fraggrenade_radius 		"250"

//Gravity Grenade
weapon_cfrag_burstattached  "1" 
weapon_cfrag_decrementammotype "1"
weapon_cfrag_powerscale "1.0"

//UMD Launcher
weapon_psp_discdamage  "100" 
weapon_psp_discdamageforce  "300" 
weapon_psp_discdamageradius  "50"   
weapon_psp_discfixdamage  "0" 
weapon_psp_discspeed  "1000"  
weapon_psp_stuckchance  "10"  

//Scissor
sk_max_scissor      "10"
weapon_scissor_damage  "40" //80    
weapon_scissor_decrementammotype  "0" //Use Ammo for this weapon?
weapon_scissor_maxreflection   "10" //20
weapon_scissor_speed  "1000"  

//Banana Bomb
weapon_explocluster_damage  "300" 
weapon_explocluster_force  "100"  
weapon_explocluster_radius  "300"   

//Shovel
weapon_shovel_float_angle  "60"
weapon_shovel_floatpower   "500" 
weapon_shovel_stab_damage  "60"  
weapon_shovel_stabpower  "200"   
weapon_shovel_swing_damage  "40" 
weapon_shovel_swing_slashdamage  "0"

//Strider Cannon
weapon_stcannon_chargespeed "0.05"

//Hopwire
sk_max_hopwire "5"
weapon_old_hopwire_damage  "100" //50

//Soy
weapon_soy_isoflavone "1" //Health Gained From Eating. Possibly Damage?

//Flamethrower
weapon_flamethrower_maxfuel "300"
weapon_flamethrower_recharge_rate "2" //5 
weapon_flamethrower_length  "800"
weapon_flamethrower_recharge_useammo "0"
weapon_flamethrower_damage "1"

//Gordon Kick
kick_powerscale  "1"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger		"75"
sk_suitcharger_citadel		"500"
sk_suitcharger_citadel_maxarmor	"200"
sk_battery			"15"
sk_healthcharger		"50"
sk_healthkit		"25"
sk_healthvial		"10"

// Combine balls
sk_combineball_seek_angle	"15"
sk_combineball_guidefactor	"1.0"
sk_npc_dmg_combineball "15"

// NPC damage adjusters
sk_npc_head		"3"
sk_npc_chest	"1"
sk_npc_stomach	"1"
sk_npc_arm		"1"
sk_npc_leg		"1"

// player damage adjusters
sk_player_head		"3"
sk_player_chest		"1"
sk_player_stomach	"1"
sk_player_arm		"1"
sk_player_leg		"1"

// player skill damage multipliers 
sk_dmg_inflict_scale1 "1.50"
sk_dmg_inflict_scale2 "1.00"
sk_dmg_inflict_scale3 "0.75" //0.75

sk_dmg_take_scale1 "0.50"
sk_dmg_take_scale2 "1.00" //1.00
sk_dmg_take_scale3 "1.50" //1.50

// Allies
sk_ally_regen_time	"0.2"