"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "models/Weapons/oicw/gunfront"
	"$bumpmap" "models/Weapons/oicw/gunfront_normal"
	"$envmaptint" "[.5 .5 .5]"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}
