//
//	SMOD custom explosive entity data (sample)
//
CustomExplosive
{
	"NailGrenade" {
		//	Explosion spec
		"Damage"	"100"
		"Radius"	"100"
		//	Entity behavior
		"Model"		"models/weapons/w_spikegrenade.mdl"
		"Bounce"	"-1"			//	-1:never detonate
		"BoundingSound"		""
		"Timer"		"3"
		"ExplosionType"	"0"			//	0:none 1:fireball 2:pulse
		"TrailType"	"1"			//	0:none 1:smoke 2:fire 3:beam
		"EntitySpawn" {
			"SpawnEntity"	"crossbow_bolt"		//	ClassName
			"SpawnCount"	"50"
			"ThrowPower"	"2000"
			"ThrowType"	"1"			//	0:Ring 1:Spherical
			"Angle"		"-1 -15"
		}
	}

	"Molotov" {
		//	Explosion spec
		"Damage"	"75"
		"Radius"	"100"
		//	Entity behavior
		"Model"		"models/weapons/w_molotov.mdl"
		"Bounce"	"0"			//	-1:never detonate
		"BoundingSound"		"Grenade_Molotov.Detonate"
		"Timer"		"10"
		"ExplosionType"	"1"			//	0:none 1:fireball 2:pulse
		"TrailType"	"2"			//	0:none 1:smoke 2:fire 3:beam
		"EntitySpawn" {
			"SpawnEntity"	"grenade_anm14"		//	ClassName
			"SpawnCount"	"1"
			"ThrowPower"	"1"
			"ThrowType"	"1"			//	0:Ring 1:Spherical
		}
	}

	"firework" {
		//	Explosion spec
		"Damage"	"40"
		"Radius"	"128"
		//	Entity behavior
		"Model"		"models/weapons/w_firework.mdl"
		"Bounce"	"-1"			//	-1:never detonate
		"BoundingSound"		""
		"Timer"		"2"
		"ExplosionType"	"1"			//	0:none 1:fireball 2:pulse
		"TrailType"	"1"			//	0:none 1:smoke 2:fire 3:beam
		"EntitySpawn" {
			"SpawnEntity"	"ef_fireworks2"		//	ClassName
			"SpawnCount"	"1"
			"ThrowPower"	"2000"
			"ThrowType"	"1"			//	0:Ring 1:Spherical
		}
	}	
}
