WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"#HL2_HEALER"
	"viewmodel"			    "models/weapons/v_p_drink.mdl"
	"playermodel"			"models/weapons/w_p_drink.mdl"
	"anim_prefix"			"grenade"
	"bucket"				"5"
	"bucket_position"		"4"

	"clip_size"				"1"
	"clip2_size"			"-1"

	"default_clip"			"1"
	"default_clip2"			"-1"

	"primary_ammo"			"Grenade"
	
	"weight"				"0"
	"item_flags"			"18"
	
	"DisableROAimmode"            "1"
	"NoDrop"                    "1"


	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"				"Weapon_SMG1.Empty"
		//"single_shot"		"Foods.eat"
		//"reload"			"Syringe.Deploy"

	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons_zerosix"
			"x"			"64"
			"y"			"64"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons_zerosix"
			"x"			"64"
			"y"			"64"
			"width"		"64"
			"height"	"32"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"v"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	//Weapon Specifications are needed for SMOD to properly load custom weapons
    "WeaponSpec"
    {
        "WeaponType" "0"
        "FireRate" "1"
        "UnderWater" "1"
		
        "Options" 
        {
            "FireSoundVolume"        "1"
        }

		//"HandGrenade" {
		//	"ThrowFrame"	"-1"		//	-1 = use animation event
		//}
		
        "BulletEntitySpawn"
        {
            "Class"                    "item_healthkit"            
            "ZVector"                "-64"
            "NPCZVector"            "100"
            "Power"                    "10"
            "Mass"                    "1"
            "AngVelocity"            "1"
            "RemoveTimer"            "0.1"
        }
	}	
}