"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\power\V_Gravity_Glove"
	"$bumpmap" "models\weapons\power\V_Gravity_Glove_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
	"$envmapsaturation" .5
	"$envmapcontrast" 1
	"$selfillum" 1
}