SMOD Redux - FINAL 1.1 Released May 3rd, 2015

MAPS
-Rebuilt all HL2 campaign nodegraphs, hopefully fixing any erratic AI actions and the Alyx bug in trainstation_04.
-Fixed a precache error on canals_05
-Fixed a precache error on canals_10

GRAPHICS/MODELS
-Updated Eli's face texture.
-Added new face texture to Barney.
-Fixed a few animation transition errors with the shotgun and SMG1.
-Added grip hand to the gravity gun.
-Replaced w_357 model.
-Added basic normals/envmaps to M60.

SOUNDS
-Added extended music to HL2_intro.

OTHER
-Reenabled automatic nodegraph rebuilding.
-Updated credits.




SMOD Redux - FINAL Released December 24th, 2014

NOTE: All changes are from SMOD40a, and are not compared against past Redux versions.

BASE
-Runs on SMOD Standalone.
-Added SMOD Menu System 3

GAMEPLAY/SCRIPTS/NPCs
-Added Zombie2, Zombine, Combine Commando NPC's.
-Added Bullsquid NPC to battle maps.
-Added the following weapons:
Combine Ion Rifle
Desert Eagle
Firework Grenade
Golden Colts
M1 Garand
M60 Machine Gun
Minigun
Molotov
MP40
OICW
Power Drink
Power Gloves
Shredder
Spike Grenade
Super Shotgun
Zapper
-Reduced amount of gibs that headcrabs leave.
-Increased maximum shotgun ammo from 30 to 40.
-Increased maximum RPGs/SMG grenades from 3 to 5.
-Increased maximum .357 rounds from 12 to 24.
-Increased maximum AR2 rounds from 60 to 90.
-Increased maximum crossbow bolts from 10 to 20.
-Increased maximum SMG rounds from 225 to 250.
-Lowered AK-47 damage from 20 to 12.
-Lowered Kar98 damage from 100 to 80.
-Lowered SVD damage slightly.
-Lowered Grease Gun damage from 10 to 8.
-Lowered Laser Gun damage.
-Gauss Gun now comes fully stocked with ammo, but cannot refill. Increased maximum Gauss Gun damage.
-Increased default BT bullet speed of NPC's.
-Reduced player's speed in BT for game balance and to reduce bugs caused by it.
-Removed damage multiplier in BT.
-Reenabled quickinfo bars.
-Hopwire Grenades use grenade ammo now.
-Reduced scissor damage and maximum ricochet times.

MAPS
-Added "Battle" maps: revamped survival mode with 10 maps converted from Half-Life 2: Survivor.
-Added and improved upon the HL2 campaign mapadds from the "Ultimate Campaign" addon.

GRAPHICS/MODELS
-Added Gordon Freeman player model.
-Added Combine Ace model.
-Added Combine Commando model.
-Added Zombie2 model.
-Replaced the Houndeye model with the HLHD model.
-Prop HEV and Kick meshes replaced by the model used by the Gordon player. Added SMOD2 kick animations.
-Added unique models for the Gauss Gun and Laser Rifle.
-BT pellet model uses a proper texture now. Rescaled pellet model to be more visible.
-Lowered maximum motion blur intensity.
-Lowered ironsight blur intensity.
-Removed some empty space between weapon slots when selecting new weapons.
-Rescaled HL2 shell models.
-Fixed various bugs, issues, and oversights with the HL2 and SMOD view models.
-Improved a number of world models to bring them more in line with the view meshes in coloring, features, etc.
-Adjusted a number of ironsight positions for more realistic sight pictures.
-Corrected ammo icons on a number of weapons to match with the ammo type they use.
-Edited bullet wave distortion and bullet time screen distortion effects.
-Rescaled the visor splatters to be smaller.
-Added improved face textures for several HL2 main characters.
-Made SMOD's dynamic crosshairs bigger.
-Added full-size goo particle texture.
-Replaced SMOD40's menu backgrounds with 4 custom ones.

SOUNDS
-Added 80 new voice lines each to the Metrocops and Combine Soldiers (edited from stock HL2 lines+restored some unused ones). Added 15 lines for Overwatch Dispatch.
-Added missing lasersight off and NVG sounds.
-Added new music.
-Heartbeat sound in BT replaced with a higher quality loop.
-Added new BT enter/exit sounds.
-Added some missing BT impact sound references.
-Alyx Gun now uses its unique fire sounds when used by Alyx.
-Adjusted NPC fire sounds for the Shotgun and Pistol.
-Adjusted Shotgun pump sound to match the animation speed.
-Added more sounds to friendly kleiner NPC.

OTHER
-Added several new key binds for leaning, night vision, etc.
-Added default key binds for most of SMOD's new features.
-Changed in-game credits to add Redux credits.
-Set bullet time bullet limit to 100 to prevent crashes due to too many entities.
-Removed bullet time physics force multplier due to possible bugs/crashes.
-Increased bullet time impact checktime to reduce load while in BT.
-Added "giveall" command.