// defines weapon categories. by default, this is now set to one weapon per ammo type.
WeaponCategory
{
	"CANNOTCARRY" {
	}

	"Melee" {
		"weapon_crowbar"{}
		"weapon_lstick"{}
		"weapon_shovel"{}	
		"weapon_custom21"{}	
		"weapon_gcrowbar"{}			
	}
	
	"Pistol" {
		"weapon_pistol"{}
		"weapon_flaregun"{}
		"weapon_alyxgun"{}
		"weapon_custom23"{}
		"weapon_custom26"{}		
	}

	"357" {
		"weapon_357"{}
		"weapon_kar98"{}		
		"weapon_custom24"{}
	}
	
	"Submachinegun" {
		"weapon_smg1"{}
		"weapon_grease"{}
		"weapon_mp5"{}
		"weapon_custom15"{}
		"weapon_custom16"{}		
	}
	
	"Shotgun" {
		"weapon_shotgun"{}
		"weapon_custom5"{}
		"weapon_custom6"{}		
	}
	
	"Rifle" {
		"weapon_ar2"{}
		"weapon_ak47"{}
		"weapon_custom12"{}			
		"weapon_custom14"{}			
	}
	
	"Xbow" {
		"weapon_svd"{}
		"weapon_crossbow"{}
		"weapon_custom8"{}			
	}

	"Rocket" {
		"weapon_rpg"{}
	}

	"Grenade" {
		"weapon_frag"{}
		"weapon_anm14"{}
		"weapon_gravgren"{}
		"weapon_bananna"{}
		"weapon_msbomb"{}	
		"weapon_hopwire"{}
		"weapon_hopwire_old"{}		
		"weapon_custom17"{}
		"weapon_custom18"{}
		"weapon_custom25"{}		
		"weapon_custom30"{}		
	}
}
