
"NPC_MonkF.die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/ravenholm/monk_pain04.wav"
		"wave"	"vo/ravenholm/monk_pain09.wav"
	}
}

"NPC_MonkF.pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/ravenholm/monk_pain01.wav"
		"wave"	"vo/ravenholm/monk_pain02.wav"
		"wave"	"vo/ravenholm/monk_pain03.wav"
		"wave"	"vo/ravenholm/monk_pain04.wav"
		"wave"	"vo/ravenholm/monk_pain05.wav"
		"wave"	"vo/ravenholm/monk_pain06.wav"
		"wave"	"vo/ravenholm/monk_pain07.wav"
		"wave"	"vo/ravenholm/monk_pain08.wav"
		"wave"	"vo/ravenholm/monk_pain09.wav"
	}
}



"NPC_MonkF.enemy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/ravenholm/madlaugh01.wav"
		"wave"	"vo/ravenholm/madlaugh02.wav"
		"wave"	"vo/ravenholm/madlaugh03.wav"
		"wave"	"vo/ravenholm/madlaugh04.wav"
		"wave"	"vo/ravenholm/monk_danger01.wav"
		"wave"	"vo/ravenholm/monk_danger03.wav"
	}
}



"NPC_KleinerF.die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/k_lab/kl_ahhhh.wav"
		"wave"	"vo/k_lab2/kl_greatscott.wav"
		"wave"	"vo/k_lab/kl_getoutrun01.wav"
		"wave"	"scientist/scream01.wav"		
		"wave"	"scientist/scream09.wav"		
		"wave"	"scientist/scream14.wav"		
		"wave"	"scientist/scream19.wav"
		"wave"	"scientist/scream25.wav"		
	}
}


"NPC_KleinerF.enemy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/k_lab/kl_ahhhh.wav"
		"wave"	"vo/k_lab/kl_getoutrun03.wav"
		"wave"	"vo/k_lab/kl_getoutrun01.wav"
		"wave"	"scientist/holdstill.wav"	
		"wave"	"scientist/sci_fear1.wav"			
		"wave"	"scientist/sci_fear7.wav"			
		"wave"	"scientist/sci_fear8.wav"			
		"wave"	"scientist/sci_fear14.wav"		
	}
}

"NPC_KleinerF.pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"scientist/sci_pain1.wav"
		"wave"	"scientist/sci_pain2.wav"
		"wave"	"scientist/sci_pain3.wav"
		"wave"	"scientist/sci_pain4.wav"
		"wave"	"scientist/sci_pain5.wav"
	}
}


"NPC_CombineF.Gappoi"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90DB"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/vo/outbreak.wav"
		"wave"	"npc/combine_soldier/vo/displace.wav"
		"wave"	"npc/combine_soldier/vo/engaging.wav"
	}
}


"NPC_CombineF.pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90DB"

	"rndwave"
	{
		"wave"	"npc/combine_soldier/pain1.wav"
		"wave"	"npc/combine_soldier/pain2.wav"
		"wave"	"npc/combine_soldier/pain3.wav"
	}
}


//ZeroSix

"Zombie2.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie2/attack1.wav"
		"wave"	"npc/zombie2/attack2.wav"
		"wave"	"npc/zombie2/attack3.wav"
		"wave"	"npc/zombie2/attack4.wav"					
	}
}

"Zombie2.Roar"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie2/roar1.wav"
		"wave"	"npc/zombie2/roar2.wav"
		"wave"	"npc/zombie2/roar3.wav"			
	}
}

"Zombie2.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombie2/pain1.wav"
		"wave"	"npc/zombie2/pain2.wav"
		"wave"	"npc/zombie2/pain3.wav"
		"wave"	"npc/zombie2/pain4.wav"										
	}
}

"Zombine.Charge"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombine/zombine_charge1.wav"
		// "wave"	"npc/zombine/zombine_charge2.wav"
		"wave"	"npc/zombine/zombine_alert6.wav"	
	}
}

// play when zombine holds grenade

"Zombine.ReadyGrenade"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"95, 104"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombine/zombine_readygrenade1.wav"
		"wave"	"npc/zombine/zombine_readygrenade2.wav"	
	}
}

// play scuffright/scuffleft when zombine charges

"Zombine.ScuffRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombine/gear1.wav"
		"wave"	"npc/zombine/gear2.wav"
	}
}

"Zombine.ScuffLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{

		"wave"	"npc/zombie/foot_slide1.wav"
		"wave"	"npc/zombine/gear3.wav"
	}
}


"Zombine.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 104"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombine/zombine_pain1.wav"
		"wave"	"npc/zombine/zombine_pain2.wav"
		"wave"	"npc/zombine/zombine_pain3.wav"
		"wave"	"npc/zombine/zombine_pain4.wav"
	}
}

"Zombine.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"95, 104"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/zombine/zombine_alert1.wav"
		"wave"	"npc/zombine/zombine_alert3.wav"
		"wave"	"npc/zombine/zombine_alert4.wav"
		"wave"	"npc/zombine/zombine_alert5.wav"
		"wave"	"npc/zombine/zombine_alert7.wav"
	}
}

"Zombine.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"		"92, 105"

	"soundlevel"	"SNDLVL_65db"

	"rndwave"
	{
		"wave"	"npc/zombine/zombine_alert2.wav"
		"wave"	"npc/zombine/zombine_idle1.wav"
		"wave"	"npc/zombine/zombine_idle2.wav"
		"wave"	"npc/zombine/zombine_idle3.wav"
		"wave"	"npc/zombine/zombine_idle4.wav"
	}
}

"Zombine.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"90, 110"

	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"	"npc/zombine/zombine_die1.wav"
		"wave"	"npc/zombine/zombine_die2.wav"
		"wave"	"npc/zombie/zombie_die3.wav"
	}
}

"NPC_Bullsquid.FootstepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.300"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/antlion/foot1.wav"
		"wave"	"npc/antlion/foot3.wav"
	}
}

"NPC_Bullsquid.FootstepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.300"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/antlion/foot2.wav"
		"wave"	"npc/antlion/foot4.wav"
	}
}

"NPC_Bullsquid.TailWhip"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/bullsquid/tail_whip1.wav"
}

"NPC_Bullsquid.TailHit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"npc/bullsquid/tail_hit1.wav"
		"wave"	"npc/bullsquid/tail_hit2.wav"
		"wave"	"npc/bullsquid/tail_hit3.wav"
	}
}

"NPC_Bullsquid.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/bullsquid/idle1.wav"
		"wave"	"npc/bullsquid/idle2.wav"
		"wave"	"npc/bullsquid/idle3.wav"
		"wave"	"npc/bullsquid/idle4.wav"
		"wave"	"npc/bullsquid/idle5.wav"
	}
}

"NPC_Bullsquid.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/bullsquid/idle1.wav"
		"wave"	"npc/bullsquid/idle2.wav"
	}
}

"NPC_Bullsquid.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/bullsquid/pain1.wav"
		"wave"	"npc/bullsquid/pain2.wav"
		"wave"	"npc/bullsquid/pain3.wav"
		"wave"	"npc/bullsquid/pain4.wav"
	}
}

"NPC_Bullsquid.Death"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/bullsquid/die1.wav"
		"wave"	"npc/bullsquid/die2.wav"
		"wave"	"npc/bullsquid/die3.wav"
	}
}

"NPC_Bullsquid.Growl"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/bullsquid/attackgrowl1.wav"
		"wave"	"npc/bullsquid/attackgrowl2.wav"
		"wave"	"npc/bullsquid/attackgrowl3.wav"
	}
}

"NPC_Bullsquid.Attack1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/bullsquid/attack2.wav"
		"wave"	"npc/bullsquid/attack3.wav"
	}
}

"NPC_Bullsquid.Eat"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/bullsquid/chew1.wav"
		"wave"	"npc/bullsquid/chew2.wav"
		"wave"	"npc/bullsquid/chew3.wav"
		"wave"	"npc/bullsquid/chew4.wav"
	}
}

"NPC_Bullsquid.Snort"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"npc/bullsquid/snort1.wav"
		"wave"	"npc/bullsquid/snort2.wav"
		"wave"	"npc/bullsquid/snort3.wav"
	}
}

"NPC_Bullsquid.Excited"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"npc/bullsquid/excited1.wav"
}

"GrenadeSpit.Acid"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"90,110"

	"wave"	"npc/bullsquid/acid1.wav"
}

"GrenadeSpit.Hit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"90,110"

	"rndwave"
	{
		"wave"	"npc/bullsquid/spithit1.wav"
		"wave"	"npc/bullsquid/spithit2.wav"
	}
}