"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\laserrifle\lr_buttery"
	"$envmap" "env_cubemap"
	"$bumpmap" "models/weapons/laserrifle/lr_buttery_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$model" 1
	"$selfillum" 1

}
