// Zapper

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_ZAPPER"
	"viewmodel"			"models/weapons/v_zapper.mdl"
	"playermodel"		"models/weapons/w_zapper.mdl"
	"anim_prefix"		"pistol"
	"bucket"			"1"
	"bucket_position"	"7"

	"clip_size"			"3"
	"primary_ammo"		"Pistol"
	"secondary_ammo"	"None"

	"weight"			"0"
	"item_flags"		"0"

	"BuiltRightHanded"    "1"
    "AllowFlipping"    "1"	

	"DisableROAimmode"    "0"
    "NoDrop"    "0"			
	
	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"reload"		"Weapon_Zapper.Reload"
		"reload_npc"	"Weapon_Pistol.NPC_Reload"
		"empty"			"Weapon_Zapper.Empty"
		"single_shot"	"Weapon_Zapper.Single"
		"single_shot_npc"	"Weapon_Zapper.Single"
		"double_shot"		"Weapon_Zapper.Jingle"		
		"special1"		"Weapon_Pistol.Special1"
		"special2"		"Weapon_Pistol.Special2"
		"burst"			"Weapon_Pistol.Burst"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons_zerosix"
			"x"			"0"
			"y"			"128"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons_zerosix"
			"x"			"0"
			"y"			"128"
			"width"		"64"
			"height"	"32"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"p"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"0"
		"FireRate"	"0.1"
		"UnderWater"	"1"

		"Options" {
			"CrossHairMove"		"0.02"
			"CrossHairMinSize"	"20.0"
			"TimeScale"	"1.0"
			"ReloadSound"	"1"			
		}

		"Melee" {
			"Secondary" {
				"Range"		"1"
				"Frame"		"0"
				"Damage"	"1"
				"NextAttack"	"10"
				"DamageType"	"DMG_CLUB"
			}
			"Force"	"0.1"
			"ImpactEffect"	"2"	//	0:default 1:nodecal 2:nodecal,nosound 3:noeffect
//			"Decal"	"ManhackCut"
		}

		"Activities" 
		{
			"SecondaryFire"      "ACT_VM_IDLE"
		}
		
		"Spread" {
			"Default"	"0.0"
			"MaxSpread"	"0.0"
			"Run"		"0.0"
			"RunSpeed"	"100"
			"Crouch"	"0.0"
			"Fire"		"0.0"
		}
		
	    "Bullet" {
			"AmmoType"	"SniperRound"
			"Damage"	"999999"
			"ShotCount"	"1"
			"Tracer"	"1"
			"Force"		"0.1"
		}

		"Npc" {
			"AnimType"	"Pistol"
			"BurstMax"	"1"
			"BurstMin"	"1"
			"FireRate"	"1"
			"Range"		"2048"
			"MuzzleFire"	"1"
		}
	}
	
}